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ANSI RPG GamesANSI RPG Games are similar to MUDs in that they're role-playing games. The difference is that they have a small ANSI screen with either a still image, or an ANSI screen used for navigation around the world! This brings more visual stimulation to the traditional MUD. Oltima 2000: The Quest for the Holy GrailTele-Arena SeriesTele-ArenaThe original true MUD for the Galacticomm platform, and one of the most popular and sought after MUD even to this day! Tele-Arena is a classic swords and sorcery role playing game where players and monsters battle for treasure and glory. (Formerly Sean Ferrell/Sourceror's Guild). Produced in partnership with ArcticZone.
Tele-Arena IIThe sequel to the original Tele-Arena, featuring a new, smaller world and a new interface. (Formerly Sean Ferrell/Sourceror's Guild). Produced in partnership with ArcticZone.A half-screen ANSI RPG, Oltima 2000 has the player searching for and ultimately battling the 7 dragons who stole pieces of the city of Cardonia's Holy Grail. There are over 20 worlds and 1000 NPCs. (Written by Yannick Tessier. Formerly Tessier Technologies) Legends: In Search of Dragons
New Tele Arena ProjectsThrough a partnership with ArcticZone, new Tele-Arena games will be released. A game engine, plus some different styles of play, will be among these. Wilderlands IIThe sequel to the original WilderLands! This is the most dynamic and enthralling RPG availableLegends is a Role Playing game engine which leaves you in charge of creating your own world. It features 1/4 screen ANSI overhead views, with test descriptions. Includes the ability to add rooms monsters, items, and items monsters online. In addition , you can create scripts which can help in creating your own quests and scenerios. you have the ability to to use our proprietary programming language to create quests, and manipulate virtually any game objects, and attributes. Game has three cities, three dungeons, vast wilderness areas, desert islands, and more. Create your own worlds! (Written by Mike Polzin. Formerly Wilderland Software) ANSI RPG GamesANSI RPG Games are similar to MUDs in that they're role-playing games. The difference is that they have a small ANSI screen with either a still image, or an ANSI screen used for navigation around the world! This brings more visual stimulation to the traditional MUD. Assignment: WallstreetAssignment: WALLSTREET is a multi-faceted FULL SCREEN ANSI adventure game that fuses adventure with the world of high finance and strategy. There are over 350 rooms to explore throughout the city. The city is divided into 5 areas - shopping/airport district, hotel district, uptown district, downtown/business district, and the central park. All users start out as a struggling graduate seeking to make it big. After exploring the city and gathering clues a user can become a stockbroker with several hours of time invested. The user must then become a 'great stockbroker' and gain the knowledge to run their own company as a CEO.
Legends: In Search of DragonsLegends is a Role Playing game engine which leaves you in charge of creating your own world. It features 1/4 screen ANSI overhead views, with test descriptions. Includes the ability to add rooms monsters, and items online. In addition, you can create scripts which can help in creating your own quests and scenerios. (Written by Mike Polzin. Formerly Wilderland Software)
Oltima 2000: The Quest for the Holy GrailA half-screen ANSI RPG, Oltima 2000 has the player searching for and ultimately battling the 7 dragons who stole pieces of the city of Cardonia's Holy Grail. There are over 20 worlds and 1000 NPCs. (Written by Yannick Tessier. Formerly Tessier Technologies)
Worlds of DarknessWorlds of Darkness is a very advanced graphical RPG. It was nearly complete at the time of the ISV's demise. We aim to finish it and bring it to market, finally. More information will become available at a later date. (Written by Jeff Lawton and Ralph Trynor. Formerly GraphicWares/Wizard Software)
Interactive Fiction GamesInteractive Fiction is the new term for text adventure games. These are similar to MUDs in interface, but differ in that they have a set solution, and can be "solved". More of the focus is on puzzle solving rather than battle. Peyennuu SeriesThis series of games is set in the world of Peyennuu. They are among the very first adventure games developed for the platform. Quest for MagicThe world of Peyennuu was a meeting place for wizards, warlocks, alchemists, and dragons. But ever since the evil Duke of Drajorth stole or destroyed most of the known magical incantations, the world of Peyennuu has slowly eroded from a prosperous paradise into a poverty-stricken wasteland. Your quest? Restore the magic to the world, and avoid the Duke. (Written by Scott Brinker and Tim Stryker. Formerly Moonshae Telecomm, then Galacticomm) Quest for SorceryYou are a master wizard from the world of Peyennuu, who has arrived upon a strange, mystical world through a portal between dimensions. This world is called Sargoin, and odd and mysterious place where weird plants and animals surround you, and magic as you know it does not exist. Instead, this world is the center of a power, although new to you, is as ancient as the universe itself--SORCERY! To survive, you must learn everything you can discover, and
Quest of the AlchemistsIn the land of Peyennuu, the evil Wizard Avagadro has suppressed the magic and alchemical arts. You are attacked by his henchmen and imprisoned in his dungeon, forcing you to learn the secrets of Alchemy and escape Avagadro. A challenging classic adventure game. (Written by Scott Brinker. Formerly Moonshae Telecomm)
Alchemy II: The HangoverAfter becoming proficient in the 'science' of alchemy, you revel in potions too often – you're a drunk! Kyrannalussi, the goddess of Peyennuu, punishes you by putting you on the quest to find the truth of life within yourself! A very funny and challenging game with unique solutions per player. (Written by Scott Brinker. Formerly Moonshae Telecomm)
Quest for SorceryYou are a master wizard from the world of Peyennuu, who has arrived upon a strange, mystical world through a portal between dimensions. This world is called Sargoin, and odd and mysterious place where weird plants and animals surround you, and magic as you know it does not exist. Instead, this world is the center of a power, although new to you, is as ancient as the universe itself--SORCERY! To survive, you must learn everything you can discover, and Sorcerer's IsleCenturies ago, on the forgotten world of Shar, a conclave of some of the greatest sorcerers in the Universe gathered to study science and magic. In their studies, they discovered the ultimate combination: mixing technology with spell-weaving. This strange mating of different taps upon the Essence of the Universe resulted in many powerful, amazing, and sometimes dangerous objects and machines. And with their newfound power, they constructed a magnificent city in the sky – the City in the Clouds. Everything seemed to be Heaven on Shar, until one day, every sorcerer vanished. Your quest: unlock the mysteries of hybrid science and magic. Sorcerer's Isle started as Quest for Sorcery II, and was referred to even earlier as Quest for Sargoin. (Written by Scott Brinker. Formerly Moonshae Telecomm, then Galacticomm)
FazuulThinking of taking a vacation? Well, you were, and then something happened. As a seasoned intergalactic traveler, you are accustomed to the occasional hyperspace grid interlock, or matter-transmitter hiccup. But this is something else entirely! You were just beaming down to FAZUUL, playground pleasure planet of the galactic elite, when all of a sudden the vortex cannonballed, the goonplasm deflated, and the freplishers skrank out. You are left standing on the tarmac in front of a large, deserted alien city. The welcoming committee is absent. The vacationland spa hosts and hostesses have all mysteriously disappeared. You have reached FAZUUL, all right, but your vacation is over, and your nightmare has just begun. You have arrived on FAZUUL, a lush pleasure planet discovered years ago by a number of shipwrecked space captains. At the time of its discovery, FAZUUL was a harsh, forbidding world of intense dry heat and endless rolling sand dunes. Now, however, through the miracles of kwish-age engineering, FAZUUL has been transformed into a beautiful leisure paradise, fully equipped with all of the essentials of the up-to-date resort planet. Due to a quantum fluctuation of the void, however, the entire tourist mass transit system on FAZUUL has been incapacitated. Vacationers can beam in but they can't beam back out! Or can they? As a marooned vacationer on this paradise planet, you and your fellow marooned vacationers may be able to figure out the alien technology lying around, pool your resources and knowledge, and find a way to escape. Or, if you like, you can spend your time playing the various Galactic games that have been installed as part of the resort's facilities, such as Foon-Ball and Umflungoo. Or, you are free to just explore around, talk with other players, fight with them, or whatever you like! FAZUUL is an iconic game for many reasons. It pre-dated The Major BBS. It was built by Tim Stryker in 1984 for an online game system called ENTERNET that allowed multiple users to play a single game. Stryker wanted to remake it into a module for The Major BBS and had it running on versions as early as Major BBS 3.05, but was constrained by copyright issues. This led to Stryker working with Don Arnel to create ZORGON, and with Scott Brinker to create Quest for Magic. Fortunately, Stryker was able to release the game with Galacticomm.
KyrandiaYou will travel to the world of Kyrandia, a fairy tale land of magic and mystery, realm of the beautiful and powerful goddess of Kyrandia, Tashanna, the "Lady of Legends." Here, you begin as a young apprentice from a small village who seeks to grow in knowledge, wisdom, and power, with high hopes of being granted the title of "Arch-Mage of Legends" -- the mightiest wizard of Kyrandia! To achieve your goal, you must cross the lands of Kyrandia, face unknown perils, solve mystical enigmas, battle rivalrous mages, and conqueror your own mind, body, and soul. Time has stood still for too long on Kyrandia -- now is the time for one mage to rise above and master the powers of sorcery and magic. NOTE: Yes, the game Legend of Kyrandia and its sequels by Westwood Studios were based upon this game. Westwood never received approval to use the name or descriptions, nor did they pay Galacticomm any royalties. There was pending litigation that did not follow through because of the company's financial state at the time. This was one of the most popular and best-selling adventure games for The Major BBS.
Games Potentially LostNote: We own these but do not have the source code. Whodunit? at least was released during the v5.x era, meaning full source was distributed. If you have a copy of either of these with source, please contact us! Whodunit?A mystery adventure, you must find out who committed the murder. Similar to the game Clue! (Written by Jeff Kobal. Formerly Moonshae Telecomm) Mystery!A sequel, of sorts, to Whodunit? with many new challenges and puzzles. (Written by Jeff Kobal. Formerly Psycho Software).
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