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Program | Developer | Description |
|---|---|---|
Technical Magic | Amiga version of the Flash Chat program. Supports multiple Flash Chat environments simultaneously. | |
Inner Sanctum Design | VGA mouse-required interstellar galactic conquest game. Demo supports 1 user, registered played up to 6. | |
Tim Stryker of Galacticomm | A tank and laser battle simulation, with mines, pods, seekers, neutrons, "ghosts" and much more. This file contains full documentation on how to play, both single-player and multi-player. See the December 1980 issue of BYTE Magazine for a discussion of Flash Attack v1.0. | |
Tim Stryker of Galacticomm | A tank and laser battle simulation, with mines, pods, seekers, neutrons, "ghosts" and much more. This file contains full documentation on how to play, both single-player and multi-player. See the December 1980 issue of BYTE Magazine for a discussion of Flash Attack v1.0. | |
Scott Brinker, Aaron Von Gauss of Galacticomm | For Flash Attack, a TSR to automatically sets range and angle for neutrons. For those who play Flash Attack regularly, this definitely makes it easier to win. | |
Ken Demarest III | TITAN TSR for Flash Attack - Most full featured available - Virtual Maps, Invincibility, Trig Calc, and more. Includes SPARTAN and PLEBIAN (stripped down versions). | |
Anthony Spataro | Changes character set to improve graphics of Flash Attack. | |
Unknown | For for Flash Attack to improve graphics. | |
Unknown | "AWESOME" Graphics for Flash Attack | |
Michael Stanley of E-Z Computing | Dice game - objective is to be the first to score 5000 points or more by rolling 5 dice. Players take turns until a winner emerges. This copy is registered to Galacticomm's Demo System, and required the "Flash Mods" by Hyperlight installed. | |
Tim Stryker of Galacticomm | Multiuser realtime Chat. Source was included with the Flash Developers Kit. | |
Tim Stryker of Galacticomm | Multiuser realtime Chat. | |
Jeff Posey | Fast-paced exciting shootemup for up to 8 players. You only see players/items within natural view in any direction. | |
Brian Bowles | A VGA Flash Game based upon the classic game where the object is to entrap your opponent inside your wall and be the last remaining. | |
John Gillespie of JAGware | Ship combat game | |
Chris Haag | Design suggestion for Flash Protocol to implement High Scoring. | |
Chris Haag | A tank warfare game similar to Flash Attack but "much more". | |
Hyperlight Software | Explains how to modify Flash sources to support Sysop serialization of Flash games. Included already in Rev H and later. | |
Scott Brinker, Chris Robert of Galacticomm | The objective is to be the last survivor in the maze. Use photons, zappers, drillers, and bombs to kill off your opponents' stamina. | |
Scott Brinker, Chris Robert of Galacticomm | The objective is to be the last survivor in the maze. Use photons, zappers, drillers, and bombs to kill off your opponents' stamina. | |
Mark Boettcher of Hyperlight Software | Place your bets! Just like the Vegas-style roulette game. Move your chips on squares to bet on and when the wheel spins, if the ball falls on that number of color you win. | |
Chris Haag | Document to explain how to get incoming players' "GAME IN PROGRESS" detection for Flash. | |
Les Bird, Ron Struempf of Galacticomm | An EGA/VGA space battle game. Features include 3 ships to choose from, cloaking device, shields, lasers, torpedos and hyperspace. Joystick supported, and up to 10 players can battle in a high resolution space universe. | |
Les Bird, Ron Struempf of Galacticomm | An EGA/VGA space battle game. Features include 3 ships to choose from, cloaking device, shields, lasers, torpedos and hyperspace. Joystick supported, and up to 10 players can battle in a high resolution space universe. | |
Les Bird of Galacticomm | Flash Tank is a high resolution EGA/VGA tank battle game in which up to 6 players can compete with each other on a hires playfield by controlling their own tanks. Tanks are equipped with cannon shells and mines. Includes 4 games with different objectives. | |
Les Bird of Galacticomm | Flash Tank is a high resolution EGA/VGA tank battle game in which up to 6 players can compete with each other on a hires playfield by controlling their own tanks. Tanks are equipped with cannon shells and mines. Includes 4 games with different objectives. | |
Chris Haag | A 320x400x256 VGA color tank shootout with 3D trajectories, terrain, shields, and several weapons. If you think Infiltrator was nice, you'll love this. | |
Linda Carpenter of Hyperlight Software | A Multiplayer 3D Maze Battle. The objective is to map out the 3D maze looking for, and destroying, the renegade Cyborgs. | |
Michael Stanley of E-Z Computing | The objective is to be the last to survive, or the first to reach a size of 200. Up to three players per game. | |
Neuralogic Productions | VGA wild western shootout game. | |
Neuralogic Productions | VGA wild western shootout game. |