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h2. History

History

Sorcerer's

Isle

was

written

by

[

Scott

Brinker

|gcomm:ScottBrinker]

in

February

1990

and

is

based

on

the

game

[

Quest

For

Sorcery

II

|QuestForSorceryII]

written

by

[

Scott

Brinker

|gcomm:ScottBrinker]

and

[

Tim

Stryker

|gcomm:TimStryker]

back

in

July

1987.

[

Quest

For

Sorcery

II

|QuestForSorceryII]

was

a

sequel

to

[

Quest

For

Sorcery

|QuestForSorcery]

and

designed

as

a

hybrid

of

[

Fazuul

]

(by

[

Tim

Stryker

|gcomm:TimStryker]

)

and

[

Quest

For

Magic

|QuestForMagic]

(by

[

Scott

Brinker

|gcomm:ScottBrinker]

and

[

Tim

Stryker

|gcomm:TimStryker]

).

In

a

nutshell,

Sorcerer's

Isle

was

the

game

that

[

Scott

Brinker

|gcomm:ScottBrinker]

was

trying

to

write

when

he

wrote

the

two

[

Quest

For

Sorcery

|QuestForSorcery]

games.

He

was

never

happy

with

the

results

of

those,

hence

their

rarity.

Sorcerer's

Isle

was

one

of

the

products

that

debuted

under

the

brief

[

Galactic

Innovations

|MoonshaeTelecomm]

moniker,

never

having

the

[

Moonshae

Telecomm

|MoonshaeTelecomm]

name.

The

game

was

sold

until

the

[

Galacticomm

|gcomm:Home]

acquisition.

h2. Game Information Centuries ago, on the forgotten world of Shar, a conclave of some of the greatest sorcerors in the Universe gathered to study science and magic. In their studies, they discovered the ultimate combination: mixing technology with spell-weaving. This strange mating of different taps upon the Essence of the Universe resulted in many powerful, amazing, and sometimes dangerous objects and machines. And with their newfound power, they constructed a magnificent city in the sky -- the City in the Clouds. Everything seemed to be Heaven on Shar, until one day, every sorceror vanished. The city was quiet, except for the soft whistling of the wind. Now, you find yourself preparing to begin a journey... a journey that will take you to the lost City of the Clouds in an attempt to unlock the great mysteries of the hybrid science and magic. Indeed, you seek to master the omnipotent secrets of these ancient sorcerors. h2. Gameplay Gameplay within Sorcerer's Isle is fairly typical of text "adventure" games (now more commonly called interactive fiction games) like Zork, Colossal Cave, etc; and MUD games, like Dungeon, Rogue, etc. Players issue simple verb-noun command pairs, such as "north", "get object", "mix object1 object2", etc. Players can interact with other players in the game, as well.

Game Information

Centuries ago, on the forgotten world of Shar, a conclave of some of the greatest sorcerors in the Universe gathered to study science and magic. In their studies, they discovered the ultimate combination: mixing technology with spell-weaving. This strange mating of different taps upon the Essence of the Universe resulted in many powerful, amazing, and sometimes dangerous objects and machines. And with their newfound power, they constructed a magnificent city in the sky – the City in the Clouds. Everything seemed to be Heaven on Shar, until one day, every sorceror vanished. The city was quiet, except for the soft whistling of the wind.

Now, you find yourself preparing to begin a journey... a journey that will take you to the lost City of the Clouds in an attempt to unlock the great mysteries of the hybrid science and magic. Indeed, you seek to master the omnipotent secrets of these ancient sorcerors.

Gameplay

Gameplay within Sorcerer's Isle is fairly typical of text "adventure" games (now more commonly called interactive fiction games) like Zork, Colossal Cave, etc; and MUD games, like Dungeon, Rogue, etc. Players issue simple verb-noun command pairs, such as "north", "get object", "mix object1 object2", etc. Players can interact with other players in the game, as well.

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||

Original

Developer

| [ Innovations|MoonshaeTelecomm] | ||Original

Innovations

Original Programmer(s)

| [ Brinker|gcomm:ScottBrinker] | ||Current Developer | [Elwynor] | ||Based Upon | [Quest For Sorcery II|QuestForSorceryII] | ||Initial Release Date | February 1990 | ||Original Price | $249.00 | ||Mode(s) Supported | ANSI/ASCII | ||MBBS/WG Platform(s) | Major BBS

Brinker

Current Developer

Elwynor

Based Upon

Quest For Sorcery II

Initial Release Date

February 1990

Original Price

$249.00

Mode(s) Supported

ANSI/ASCII

MBBS/WG Platform(s)

Major BBS 5.x/6.x,

Worldgroup

1.x/2.x

| ||

Current

Version

|

3.0

| ||Availability | Unavailable | ||License Type | Commercial | ||Source Available? | No | ||Plug-Ins Supported? | No | ||Current Price | TBD | ||URL |

Availability

Unavailable

License Type

Commercial

Source Available?

No

Plug-Ins Supported?

No

Current Price

TBD

URL

http://www.elwynor.com/elwynor
| ||

Demo

BBS

| | ||Downloads | TBA |

Downloads

TBA