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h2. History

War of 

History

War of Worlds!

was

one

of

the

two

games

for

[

The

Major

BBS

|gcomm:TheMajorBBS]

based

upon

the

game

{nl:

PolEcon

}

by

Demetrius

Cross

(the

other

being

[

Logicom

]

's

[

Galactiwars

]

).

{nl:

PolEcon

}

was

a

BBS

door

game

from

the

mid

1980s.

[

Richard

Skurnick

|gcomm:RichardSkurnick]

realized

the

potential

for

the

game

and

obtained

permission

to

develop

a

game

based

upon

it.

That

game

was

War

of

Worlds,

which

was

always

very

popular

on

systems

hosting

it.

Later,

a

version

called

"Tri-WOW"

was

developed.

This

was

the

War

of

Worlds!

game,

but

with

three

separate

concurrent

games

going

at

once

in

the

same

modules.

It

was

like

having

three

separate

copies

of

the

module

running

simultaneously.

The

benefit

of

this

was

to

allow

the

Sysop

to

encourage

players

to

join

into

games

more

often,

and

allow

games

to

run

longer.

The

main

drawback

of

single

WOW

was

that

users

would

have

to

wait

to

get

in

on

a

game

if

they

didn't

join

in

the

first

few

turns

-

this

could

last

several

months.

With

Tri-WOW,

the

Sysop

could

start

a

new

game

every

month,

without

having

to

end

mature

games.

War

of

Worlds!

was

sold

until

the

[

Galacticomm

|gcomm:Home]

acquisition,

and

never

after.

It

is

unclear

if

the

Tri-WOW

version

was

ever

marketed.

h2. Game Information In this interplanetary war simulation of the far future, each player starts with his/her own planet -- the challenge is to become the sole ruler of the universe! Beginning with a small population, the basic resources (oil, radium, steel), and a few defensive missiles, the rules strategically builds up his/her own little world through intergalactic trading with other rulers and the forming of temporary "alliances". The advanced economic structure of this simulated universe allows planets to place bids on public auctions, auction off their own resources and products to gain capital, and participate in the elaborate system of stocks controlled by "Central Control" (the moderator of the game). "Central Control" also allows players to borrow "cubits" -- the universal currency -- but, if they don't pay back their debts on time "Central Control" will confiscate their planet! Also, a "galactic poker game" adds further intrigue. War of Worlds requires the player to delicately balance offense and defense while maintaining social and economic stability on his/her home planet. Troops are recruited, trained, and finally used in conjunction with interplanetary missiles to conquer other rules and take over their planets. Players can commit various acts of espionage and sabotage secretly, and cunning deception mixed with artful diplomacy makes the excitement of War of Worlds unmatchable by any other computer-based war simulation. h2. Gameplay War of Worlds! is a text-based multi-player game of strategy. The game's functions and features are accessed by a series of menus within the game. The game moves in turns, with the players declaring their moves each turn. Only one player may make their moves at a time within a game. The module has an unlimited lifetime because the game can be played over and over. Rules of play are often determined by the Sysop and players on each individual system - alliances, rules for trade, etc, can all be set beforehand and enforced by the Sysop or a game moderator.

Game Information

In this interplanetary war simulation of the far future, each player starts with his/her own planet – the challenge is to become the sole ruler of the universe! Beginning with a small population, the basic resources (oil, radium, steel), and a few defensive missiles, the rules strategically builds up his/her own little world through intergalactic trading with other rulers and the forming of temporary "alliances". The advanced economic structure of this simulated universe allows planets to place bids on public auctions, auction off their own resources and products to gain capital, and participate in the elaborate system of stocks controlled by "Central Control" (the moderator of the game). "Central Control" also allows players to borrow "cubits" – the universal currency – but, if they don't pay back their debts on time "Central Control" will confiscate their planet! Also, a "galactic poker game" adds further intrigue. War of Worlds requires the player to delicately balance offense and defense while maintaining social and economic stability on his/her home planet. Troops are recruited, trained, and finally used in conjunction with interplanetary missiles to conquer other rules and take over their planets. Players can commit various acts of espionage and sabotage secretly, and cunning deception mixed with artful diplomacy makes the excitement of War of Worlds unmatchable by any other computer-based war simulation.

Gameplay

War of Worlds! is a text-based multi-player game of strategy. The game's functions and features are accessed by a series of menus within the game. The game moves in turns, with the players declaring their moves each turn. Only one player may make their moves at a time within a game. The module has an unlimited lifetime because the game can be played over and over. Rules of play are often determined by the Sysop and players on each individual system - alliances, rules for trade, etc, can all be set beforehand and enforced by the Sysop or a game moderator.

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Original

Developer

| [ Telecomm|MoonshaeTelecomm] | ||Original

Telecomm

Original Programmer(s)

| [ |gcomm:RichardSkurnick]

and

[ Brinker|gcomm:ScottBrinker] | ||Current Developer | [Elwynor] | ||Based Upon | Polecon by Demetrius Cross | ||Initial Release Date | April 1988 | ||Original Price | $249.00 | ||Mode(s) Supported | ANSI/ASCII | ||MBBS/WG Platform(s) | Major BBS

Brinker

Current Developer

Elwynor

Based Upon

Polecon by Demetrius Cross

Initial Release Date

April 1988

Original Price

$249.00

Mode(s) Supported

ANSI/ASCII

MBBS/WG Platform(s)

Major BBS 5.x/6.x,

Worldgroup

1.x/2.x/3.x

| ||

Current

Version

|

2.0

| ||Availability | Available | ||License Type | Commercial | ||Source Available? | No | ||Plug-Ins Supported? | No | ||Current Price | $50.00 | ||URL |

Availability

Available

License Type

Commercial

Source Available?

No

Plug-Ins Supported?

No

Current Price

$50.00

URL

http://www.elwynor.com/elwynor
| ||

Demo

BBS

| | ||Downloads | TBA |

Downloads

TBA