II evolved into Sorcerer's Isle, being released in 1990.
We know that the game was built on the same source code platform as Fazuul, Quest For Magic, and Quest of the Alchemists. We don't, unfortunately, know much more than that.
When Scott Brinker was asked about these games he said "As I recall Quest for Sorcery didn't stay around long. I wasn't very happy with the game, which was sort of a sequel to Quest For Magic, but... I don't know, it just never really gelled. Shortly after it came out, I wrote Quest for Sorcery II."
The game was discovered in a box of floppies containing several early Moonshae titles including a backup of the Moonshae BBS.
Coming soon
Gameplay
Gameplay within Quest For Sorcery is fairly typical of text "adventure" games (now more commonly called interactive fiction games) like Zork, Colossal Cave, etc; and MUD games, like Dungeon, Rogue, etc. Players issue simple verb-noun command pairs, such as "north", "get object", "mix object1 object2", etc. Players can interact with other players in the game, as well.