![]()
Alchemy II: The Hangover was another game that had several incremental "firsts" - it was the first "comedy" game for The Major BBS, it was the first sequel (to Quest of the Alchemists), and the first game that had a custom ending for each user. The non-player characters were also more advanced than Kyrandia's.
Alchemy II: The Hangover was sold by Galacticomm for a very short time after the acquisition of Galactic Innovations.
The first "comedy" adventure for The Major BBS, Alchemy II is a satiric take-off of previous fantasy games, mostly as a sequel to Quest of the Alchemists, an earlier Moonshae production. Players search to find the "truth of life" for themselves, as they face a barrage of puns, innuendos, and straight out buffoonery. The quality of the text matches that of Kyrandia, but with the emphasis placed on humorous scenery and messages. The game has been carefully crafted to provide humor for all age groups.
You were just sitting there, when SHE appeared. "Hey, you're (hiccup)... Kyrr... err... Kyrr... err... raan... nan.. aah.. ummm... (hiccup)... the one with all those funky temples and stuff...", you barely mumble, your head pounding and your vision somewhat blurred.
"Kyrannalussi, Goddess of Peyennuu, Lady of Virtues, Defender of Dreams, Queen of Fantasy, The Eternal Pegasus, Keeper of Legends and Lore, The Grand Enchantress, Guide of Souls, Ruler of Hearts, Figment of Imagination, Chief Accountant of Olympus, Surgeon General, Jedi Master, Secretary of State, Zen Master Ninja, Bachelor of Science: Comp. Science major, from Harvard, Maytag Repair Woman, and author of MY LIFE AS A GODDESS, to you!"
For some unknown reason you find this quite funny and start to giggle to yourself. With great inebriated enthusiasm, you reply, "(hiccup) Oh..."
She frowns at you, not amused. "You drank one too many potions, became completely drunk, cursed out several of my clerics, and tried to have sexual intercourse with a bar stool – you're an utter disgrace to the realm of fantasy! You should be banished to reality for your horrendous misbehavior. However, hmmm, I believe I've got a more appropriate fate to serve as your punishment... and also teach you a few things, you mortal fool."
Something about her tone of voice fills you with a foreboding feeling of impending doom, but nonetheless your "high" sense of humor just can't resist the smart-aleck reply, "It must be that time of the month for you, huh?" You grin – not a particularly wise choice of actions.
"Why you, audacious fool!", she bellows – in a rather deep voice for a Lady of Virtue. "Alright, you think you're so smart? Well, you're going to need all your wit and 'humor' to survive the sentence I'm going to give you! You are doomed to forever walk the land of Peyennuu until you find the truth of life within yourself!"
"Hmmm... (hiccup). How about what's behind curtain number two instead?".
"An eternity of fire and brimstone, your flesh painfully rotting away, maggots and snakes crawling through your body, and icepicks being shoved under your toenails." She smiles at you sweetly.
After a moment's thought, you reply, "I'll think I'll take that quest to find the truth of life instead..."
Although Alchemy II is a "comedy", it is by no means a simple game. The game world itself now becomes a three-dimensional entity as suns and moons rise and set (adding the factors of light and darkness to game play), time moves by in days (4 "game days" per day), months and even "game years". Also, "animation" has been advanced another generation as computer-controlled creatures and inhabitants take on personalities as they talk and interact with the players extensively.
The "potion combination" system has over 400,000 possible combinations of 75 potions which players may drink, throw at others, pour on themselves, and more. Each player has his/her own specific solution, which is randomly generated by the computer when the player first enters the game; hints given throughout the game are then individually based upon that player's "solution". This, along with the game's never-ending player vs. player combat and comedy, gives Alchemy II a very extended lifetime of use – and income generation – on your system.
Of course, Alchemy II's interface is similar to other text adventure and MUD games.

Original Developer | |
|---|---|
Original Programmer(s) | |
Current Developer | |
Previous Developer(s) | |
Based Upon | |
Initial Release Date | May 1989 |
Original Price | $395.00 |
Mode(s) Supported | ANSI/ASCII |
MBBS/WG Platform(s) | Major BBS 5.x |
Current Version | 1.1 |
Availability | Available |
License Type | Open Source |
Source Available? | Yess |
Plug-Ins Supported? | No |
Current Price | TBD |
URL | https://github.com/elwynor/elwalc2 |
Demo BBS | http://bbs.elwynor.com |
Downloads |