Blademaster
History
By 1990, The Major BBS had become saturated with text add-ons. True, most recently started adding ANSI graphics and color, but they were still, by and large, text. In addition, the wide popularity of game doors for "traditional BBSes" posed a bit of a quandry to Sysops - why should "traditional BBSes" be able to run fun ANSI graphic games and they can't? This question was answered by developers like Logicom, who began making fun full-ANSI arcade type games for The Major BBS.
Blademaster, specifically, was based upon a VERY popular BBS door called The Pit. Unlike The Pit, Blademaster was not just user vs monster; it was user vs user on a BBS platform that supported up to 256 users!
Blademaster, like the majority of the Logicom catalog, was sold to Soft Arts in 1997.
Blademaster is a detailed arena combat simulation. It supports full ANSI screens and ANSI music. This very exciting game pits user vs. monster and user vs. user. It includes an offline editor to create or change weapon, armor, or monster data.
Gameplay
The Blademaster screen is divided into three ANSI panes - the top left shows your stats and your opponent's stats, the bottom is control options and commands, and the top right is a view of the arena and the players' positions.
Commands are given via prompt in the bottom pane, and changes in status and position are reflected in the top panes.